1/13/2024 0 Comments Civilization revolution 4Overall rebel sentiment percentage is equal to 25% per bell generated per turn divided over the entire population including all units outside cities. Add +50% for epic and +200% for marathon.Īs I explained before, overall rebel sentiment is not the sum of each city’s rebel sentiment.Ĭity rebel sentiment percentage is equal to 25% per bell generated per turn divided over the number of citizens in that city (not counting units stationed outside). In practice, I’ve found a size 12 city with three elder statesmen and a newspaper should reach 50% rebel sentiment in about 10 turns on normal speed. In fact if the city is enormous (pop 25-30) I suspect high rebel sentiment is impossible without serious bonuses from founding fathers. The bigger the city, the more rebel sentiment you need to get a higher percentage (one bell = 25% of ONE citizen). So in reality, as rebel sentiment grows, it picks up speed from itself, and the eventual rebel sentiment grows a bit faster than I gave above. However, as the rebel sentiment increases, you get bell rate production bonuses. – After thirty turns: 95% of target value – After twenty turns: 85% of target value – After ten turns: 60% of target value (60% of 50% in this example, and so forth) – After five turns: 33% of target value (33% of 50% in this example, so 16.5%) What it means is, if the current rebel sentiment is 0% and the “target” rebel sentiment is 50% and the game is set to normal speed, rebel sentiment will roughly grow as follows: The game will slowly “drift” the rebel sentiment from the current value to the target value using a logarithmic type of curve. The rebel sentiment does not change instantaneously to that “target” rate however. Thus, if you generate 10 bells/turn and have 5 citizens in your city, you will eventually get 50% rebel sentiment. Each bell/turn will ultimately produce 25% rebel sentiment in one citizen. The rate of bell production is used to compute a target rebel sentiment value. The ONLY thing affecting rebel sentiment is the rate at which you generate bells – the cumulative numbers of bells generated over time does NOT matter. You do NOT need 50% rebel sentiment in each city to allow for revolution. The overall % is NOT the sum of the % in each of your cities. There are two types of rebel sentiment: rebel sentiment % in each of your individual cities, and overall rebel sentiment % in your nation. I did some research on the exact rules for these, both by looking at the game’s actual code and by playing the game, and I thought I’d write up a little guide here. I’ve seen a lot of confusion on the forums about how the REF, rebel sentiment and revolution works, and I’ve been confused by it myself.
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